Constructor
Variables
Methods
invalidate ():Void
If you want to add tiles after the GPU memory has been allocated (when the tilegroup with sync/displayed), make sure to call invalidate() first to force a refresh of your data.
invalidate ():Void
If you want to add tiles after the GPU memory has been allocated (when the tilegroup with sync/displayed), make sure to call invalidate() first to force a refresh of your data.