Constructor

new (?parent:Object)

Variables

Methods

inlineadd (x:Float, y:Float, t:Tile):Void

inlineaddAlpha (x:Float, y:Float, a:Float, t:Tile):Void

inlineaddColor (x:Float, y:Float, r:Float, g:Float, b:Float, a:Float, t:Tile):Void

inlineaddTransform (x:Float, y:Float, sx:Float, sy:Float, r:Float, t:Tile):Void

clear ():Void

count ():Int

Returns the number of tiles added to the group

invalidate ():Void

If you want to add tiles after the GPU memory has been allocated (when the tilegroup with sync/displayed), make sure to call invalidate() first to force a refresh of your data.

@:value({ alpha : 1.0 })setDefaultColor (rgb:Int, alpha:Float = 1.0):Void