ch2

..
tiled
Animation

ch2.Animation is used to display a parametrized sequence of bitmap tiles on the screen. This is more powerful version than h2d.Anim, but requires more setup.

AnimationCommand

Type of animation command for AnimationExt command buffer.

AnimationDescriptor

An animation descriptor used for AnimationExt. Describes general information about animation.

AnimationExt

Extended version of Animation with named animation storage and primitive command buffer. Command buffer triggers next command either when delay timeout runs out or animation reaches it's end.

AnimationFrame

Single Animation Frame. Can be reused multiple times in Animation.

ScaleGridExt

Extended ScaleGrid: Allows for tiling of center and borders have individual sizes.

SpriteBatchExt

Experimental SpriteBatch with support of up to 8 different textures.

TileGroupExt

Tilemap