ch2
| .. | |
|---|---|
| tiled | |
| Animation | ch2.Animation is used to display a parametrized sequence of bitmap tiles on the screen. This is more powerful version than h2d.Anim, but requires more setup. |
| AnimationCommand | Type of animation command for AnimationExt command buffer. |
| AnimationDescriptor | An animation descriptor used for AnimationExt. Describes general information about animation. |
| AnimationExt | Extended version of Animation with named animation storage and primitive command buffer. Command buffer triggers next command either when delay timeout runs out or animation reaches it's end. |
| AnimationFrame | Single Animation Frame. Can be reused multiple times in Animation. |
| ScaleGridExt | Extended ScaleGrid: Allows for tiling of center and borders have individual sizes. |
| SpriteBatchExt | Experimental SpriteBatch with support of up to 8 different textures. |
| TileGroupExt | |
| Tilemap | |