An animation descriptor used for AnimationExt. Describes general information about animation.

Constructor

new (frames:Array<AnimationFrame>)

Creates new animation descriptor with specified frames.

Variables

frames:Array<AnimationFrame>

List of frames used in animation.

loop:Bool

Should this animation loop?

next:String

If present, will switch to specified animation name when this animation end. In that case, it will not trigger next command from buffer.

@:value(null)nextFrame:Null<Int> = null

Optional frame at which next animation should start.

speed:Null<Float>

If not null, will set Animation.speed value to this value. Note: Does not reset to old value when switches to another animation.